Endure is a base defence game with a money system to buy upgrades between game attempts. You can play it here .


Below are some games, mods or other game related things I’ve made.
I have my personal Itch here and the Granite Games here .
Endure is a base defence game with a money system to buy upgrades between game attempts. You can play it here .
A small tile-based game with simple mechanics aimed at kids. Count apples to defeat cute blob monsters, avoid holes, collect coins and find the exit.
Up/Left/Down/Right or WASD to move, mouse to interact and number keys for counting.
Tested on a 5 year old (not harmed) who appeared to enjoy it.
Font by Damien Guard .
You can play it here .
Here’s my attempt to create a small horror game using Unity. Arrows or WASD to move. Mouse to do things.
Apologies for the terrible sound effects, I tried to make them myself and it did not go well…
You can play it here .
A Small procedurally generated text based dungeon game made using DragonRuby. You can play it here .
Use the mouse or keyboard keys (labelled by number) to press the buttons. Within the card view, select a card using a click and drop it using another click. Defeat the monster in each room to loot the items and move on to the next room.
Here is a link to the map on the Steam Workshop . You need to own C&C: Remastered in order to play it.
“Commander, there are three Radar Domes you need to destroy. We have provided you with a Cruiser near the south-west Radar Dome, which also holds two Demo Trucks that could come in handy. Remember: the most direct path is not always the easiest. Tanya must survive.”
Here is a link to the map on the Steam Workshop . You need to own C&C: Remastered in order to play it.
26 years after I first played this game I have finally ticked a personal checkbox and released a map for it! This is a single player Commando based mission.
“Commander, you need to destroy the Temple of Nod in the NW, marked with a flare. The base is defended by a Obelisk which is drawing power from a secondary base nearby. Find the secondary base, destroy the power and then destroy the Temple of Nod.”
Making this was harder than I anticipated because the AI didn’t work quite how I wanted. I had to fiddle around in order to get the units to stay put and not come to the aid of attacked buildings. In the end I used one of the red multiplayer teams, allied with the NOD to force the units to stay put. It was interesting to see some of the variables left behind from Dune II and reading about some of the improvements made for Red Alert (which would have been handy for this map!).