Unity Directional Sound Demo Dec 27 2018

Small directional audio demo in Unity, perhaps for a sound based game.

Source code

Note that to make an audio source 3D in Unity, you need to drag the “Spatial Blend” slider up to 1/3D. Default is 0/2D.


Unity FocusOnObjectDemo Nov 21 2018

Cheap and cheerful attempt at focusing on objects when looked at using Unity.

Source code

Look at the red ball to focus in on it.
Move close to the TV and the camera will look at and focus on the cat.

It could be improved by slowly zooming in and out rather than happening instantly. If you wanted the TV to act as a computer it would probably be better to release the player from the look and zoom state by the movement keys instead of amount of mouse movement.


Unity SpaceRoids Nov 21 2018

A quickly put together Unity game similar to Asteroids. Survive as long as you can without colliding with an asteroid. Arrows or WASD to move and space to fire. Survival time score in the top-right.

Source code


Updated Guernsey Flights and Sailings Android Apps Oct 9 2018

I’ve submitted updates to my Guernsey Flights and Guernsey Sailings Android Apps to the Play Store. Other than being a massive update to work with newer phones, the only notable change is that the app will only check for updates on a watched flight or sailing every 15 minutes now. This is due to battery saving measures in later versions of Android preventing me from consistently checking for updates. I’m planning to deploy both apps on Saturday the 13th of October.

You can get it sooner by opting to enter the open beta. There’s a section about joining the beta on the apps store pages and you just click “Join now” to do so. Let me know if you have any problems.

Guernsey Flights

Monitor Guernsey Airports arrivals and departures.

Guernsey Sailings

Monitor Guernsey Harbours arrivals and departures.


Closing up Gamely Digest Aug 9 2018

Nik and I have decided it is time to call Gamely Digest a day. We ran the game review site from October 2014 to December 2017. Our objective was to make it easier to follow video games for people with less time to devote to the hobby. We made the reviews shorter and even tried making a couple of short YouTube videos. Ultimately, it took a great deal of time to to keep the website up-to-date and as such now have great respect for people running such active websites. Although we amassed a good following on Facebook and had reasonable click through on adverts, it was never quite clear how the website could become sustainable without plastering adverts all over it.

A big thank you to Nik for joining me on this venture!

On the technical side, the website was built by me using Ruby on Rails. Nik and I could login, create, draft and publish posts and reviews as well as upload files. Check the last two screenshots below to see the Admin Panel which was created using Active Admin. The site also automatically integrated Disqus for posts and reviews.

For portfolio purposes, I’ve attached some screenshots below. The YouTube videos will always be available.


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