Jason Magee

Developer at Cortex, founder of data.gg and aspiring game dev at Granite Games.


Creating meshes from SHP files

A while ago now, Digimap gave data.gg a SHP file containing elevation data for Guernsey, Sark, Alderney and Herm. Using this data, I’m going to place a WebGL widget on data.gg allowing users to fly around the islands. There’s two ways to approach this: Create a height-map using the SHP...

09 Dec 2016


Jeykll Presentation at Lunch && Code 2

Today I did a short presentation at Guernsey’s Digital Greenhouse about Jekyll, a static website generator. I’ve uploaded the slides here. Official Jekyll Website GitHub Pages (Free hosting via GitHub repo)

30 Nov 2016


Unity game created live in ten minutes

On Wednesday I did a presentation in which I made a game using Unity in ten minutes for a new local software development meet-up called lunch && code. The presentation went surprisingly well, I had concerns about the game working (live programming is a nightmare) and keeping the presentation in...

28 Oct 2016


Building your GameMaker game to run on Linux

Over on sacrificialinferno.com I’ve created an in-depth post about building GameMaker games for Linux using Hyper-V. It took me considerably longer than I expected due to the amount of screenshots involved in creating a Hyper-V guest and installing Ubuntu. I used Hyper-V because my Dell XPS 13 laptop is Windows...

03 Jul 2016


Sacrificial Inferno progress since Jan

Over on sacrificialinferno.com I’ve posted an update on our progress to Sacrificial Inferno since the Games Jam at the end of January. Bit late posting it on my site – sorry! What I’m up to I’ve been working on a mega post explaining how to build an Ubuntu version of...

01 Jun 2016