Jason Magee

Guernsey based independent software consultant, founder of data.gg and aspiring game dev at Granite Games Limited.

Interested in local and remote work.


Guernsey’s Global Games Jam 2017

Last years Global Games Jam lead to the creation of Sacrificial Inferno. For those who don’t know, Sacrificial Inferno is a procedurally generated, permadeath, hack and slash, retro 2D platformer which we’re working on. As you can imagine I was pretty excited to attend again this year.

25 Jan 2017


I’ve made some Blender abstract art

Recently I’ve spent a lot of time learning Blender for game development and fancied experimenting with something a bit different. Below I’ve linked to two abstract art type of renders that turned out pretty good. The purple one was meant to have volumetric lighting but sadly my AMD card didn’t seem to want to render it. Fortunately it turned out okay.

10 Jan 2017


Creating height maps from SHP files

A while ago now, Digimap gave data.gg a SHP file containing elevation data for Guernsey, Sark, Alderney and Herm. Using this data, I’m going to place a WebGL widget on data.gg allowing users to fly around the islands. There’s two ways to approach this:

15 Dec 2016


Creating meshes from SHP files

A while ago now, Digimap gave data.gg a SHP file containing elevation data for Guernsey, Sark, Alderney and Herm. Using this data, I’m going to place a WebGL widget on data.gg allowing users to fly around the islands. There’s two ways to approach this:

09 Dec 2016


Jeykll Presentation at Lunch && Code 2

30 Nov 2016